INTERMEDIATE/SENIOR 3D ARTIST (PROJECT CONTRACT)

Contract

Ref #19504-TJ

tracycv@pcs-sa.co.za
Employer Description
A creative production studio driven by innovation, impact, and immersive storytelling. We specialise in crafting high-end visual content, from cutting-edge motion design and animation to interactive eLearning, VR, and simulation experiences
Job Description
  • Designing and developing high-quality 3D models and assets for VR/XR environments.
  • Building assets from the outset with Unity and VR performance constraints in mind.
  • Creating clean, efficient topology and production-ready geometry.
  • Developing and applying PBR-based materials and textures optimised for real-time environments.
  • Refactoring and optimising existing, legacy and third-party 3D assets for use in VR.
  • Reducing polygon counts, optimising textures and replacing inefficient or incompatible shaders without unnecessarily compromising visual quality.
  • Working within defined performance budgets, including polygon counts, LODs, draw calls and memory constraints.
  • Creating believable, immersive assets that maintain the required visual style, realism and consistency across projects.
  • Preparing, importing and validating assets in Unity so they are immediately usable by XR Developers.
Qualifications

A relevant qualification, diploma, certificate or strong demonstrable professional experience in 3D Art, 3D Design, Animation, Game Art, Digital Art or a related discipline

 

Skills
  • A strong professional 3D portfolio demonstrating modelling, texturing and production-quality asset creation.
  • Solid experience creating 3D assets for real-time applications.
  • Strong 3D modelling skills with a sound understanding of topology, geometry and polygon optimisation.
  • Experience creating and working with PBR materials and textures.
  • Strong understanding of UVs, texture optimisation, resolution and compression considerations.
  • Practical experience optimising 3D assets for real-time performance.
  • Understanding of LOD creation and implementation.
  • Experience preparing assets for use in Unity or another real-time game engine.
  • Ability to work within polygon, draw-call and memory constraints.
  • Understanding of correct scale, orientation, pivots, naming conventions and asset organisation.
  • Ability to troubleshoot both technical and artistic 3D asset problems.
  • Ability to interpret storyboards, references, specifications and art direction accurately.
  • Ability to work independently on assigned production tasks and deliver reliably against project deadlines.
  • Strong attention to detail and commitment to producing technically clean, developer-ready assets.
  • Ability to collaborate effectively with developers, artists and multidisciplinary project teams.
Salary/Package
R25 000 -R30 000 negotiable
Benefits

N/A

Job Post Expiration
2026-10-11

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